liste et fonctions¶
easeInSine¶
function easeInSine(x) {
return 1 - cos( ( x * Math.PI ) / 2 );
}
easeOutSine¶
function easeOutSine(x) {
return sin((x * Math.PI) / 2);
}
easeInQuad¶
function easeInQuad(x) {
return x * x;
}
easeOutQuad¶
function easeOutQuad(x: number): number {
return 1 - (1 - x) * (1 - x);
}
easeInOutQuad¶
function easeInOutQuad(x) {
return x < 0.5 ? 2 * x * x : 1 - Math.pow(-2 * x + 2, 2) / 2;
}
easeInCubic¶
function easeInCubic(x) {
return x * x * x;
}
easeOutCubic¶
function easeOutCubic(x) {
return 1 - Math.pow(1 - x, 3);
}
easeInOutCubic¶
function easeInOutCubic(x) {
return x < 0.5 ? 4 * x * x * x : 1 - Math.pow(-2 * x + 2, 3) / 2;
}
easeInQuart¶
function easeInQuart(x) {
return x * x * x * x;
}
easeOutQuart¶
function easeOutQuart(x) {
return 1 - Math.pow(1 - x, 4);
}
easeInOutQuart¶
function easeInOutQuart(x) {
return x < 0.5 ? 8 * x * x * x * x : 1 - Math.pow(-2 * x + 2, 4) / 2;
}
easeInQuint¶
function easeInQuint(x) {
return x * x * x * x * x;
}
easeOutQuint¶
function easeOutQuint(x) {
return 1 - Math.pow(1 - x, 5);
}
easeInOutQuint¶
function easeInOutQuint(x) {
return x < 0.5 ? 16 * x * x * x * x * x : 1 - Math.pow(-2 * x + 2, 5) / 2;
}
easeInExpo¶
function easeInExpo(x) {
return x === 0 ? 0 : Math.pow(2, 10 * x - 10);
}
easeOutExpo¶
function easeOutExpo(x: number): number {
return x === 1 ? 1 : 1 - Math.pow(2, -10 * x);
}
easeInOutExpo¶
function easeInOutExpo(x) {
return x === 0
? 0
: x === 1
? 1
: x < 0.5 ? Math.pow(2, 20 * x - 10) / 2
: (2 - Math.pow(2, -20 * x + 10)) / 2;
}
easeInCirc¶
function easeInCirc(x) {
return 1 - Math.sqrt(1 - Math.pow(x, 2));
}
easeOutCirc¶
function easeOutCirc(x: number): number {
return Math.sqrt(1 - Math.pow(x - 1, 2));
}
easeInOutCirc¶
function easeInOutCirc(x) {
return x < 0.5
? (1 - Math.sqrt(1 - Math.pow(2 * x, 2))) / 2
: (Math.sqrt(1 - Math.pow(-2 * x + 2, 2)) + 1) / 2;
}
easeInBack¶
function easeInBack(x) {
const c1 = 1.70158;
const c3 = c1 + 1;
return c3 * x * x * x - c1 * x * x;
}
easeOutBack¶
function easeOutBack(x) {
const c1 = 1.70158;
const c3 = c1 + 1;
return 1 + c3 * Math.pow(x - 1, 3) + c1 * Math.pow(x - 1, 2);
}
easeInOutBack¶
function easeInOutBack(x) {
const c1 = 1.70158;
const c2 = c1 * 1.525;
return x < 0.5
? (Math.pow(2 * x, 2) * ((c2 + 1) * 2 * x - c2)) / 2
: (Math.pow(2 * x - 2, 2) * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2;
}
easeInElastic¶
function easeInElastic(x) {
const c4 = (2 * Math.PI) / 3;
return x === 0
? 0
: x === 1
? 1
: -Math.pow(2, 10 * x - 10) * Math.sin((x * 10 - 10.75) * c4);
}
easeOutElastic¶
function easeOutElastic(x) {
const c4 = (2 * Math.PI) / 3;
return x === 0
? 0
: x === 1
? 1
: Math.pow(2, -10 * x) * Math.sin((x * 10 - 0.75) * c4) + 1;
}
easeInOutElastic¶
function easeInOutElastic(x) {
const c5 = (2 * Math.PI) / 4.5;
return x === 0
? 0
: x === 1
? 1
: x < 0.5
? -(Math.pow(2, 20 * x - 10) * Math.sin((20 * x - 11.125) * c5)) / 2
: (Math.pow(2, -20 * x + 10) * Math.sin((20 * x - 11.125) * c5)) / 2 + 1;
}
easeInBounce¶
function easeInBounce(x) {
return 1 - easeOutBounce(1 - x);
}
Avertissement
Nécessite easeOutBounce.
easeOutBounce¶
function easeOutBounce(x) {
const n1 = 7.5625;
const d1 = 2.75;
if (x < 1 / d1) {
return n1 * x * x;
}
else if (x < 2 / d1) {
return n1 * (x -= 1.5 / d1) * x + 0.75;
}
else if (x < 2.5 / d1) {
return n1 * (x -= 2.25 / d1) * x + 0.9375;
}
else {
return n1 * (x -= 2.625 / d1) * x + 0.984375;
}
}
easeInOutBounce¶
function easeInOutBounce(x) {
return x < 0.5
? (1 - easeOutBounce(1 - 2 * x)) / 2
: (1 + easeOutBounce(2 * x - 1)) / 2;
}
Avertissement
Nécessite easeOutBounce.