liste et fonctions

easeInSine

function easeInSine(x) {
   return 1 - cos( ( x * Math.PI ) / 2 );
}

easeOutSine

function easeOutSine(x) {
    return sin((x * Math.PI) / 2);
}

easeInOutSine


function easeInOutSine(x) {
return -(cos(Math.PI * x) - 1) / 2;

}

easeInQuad

function easeInQuad(x) {
    return x * x;
}

easeOutQuad

function easeOutQuad(x: number): number {
   return 1 - (1 - x) * (1 - x);
}

easeInOutQuad

function easeInOutQuad(x) {
    return x < 0.5 ? 2 * x * x : 1 - Math.pow(-2 * x + 2, 2) / 2;
}

easeInCubic

function easeInCubic(x) {
    return x * x * x;
}

easeOutCubic

function easeOutCubic(x) {
    return 1 - Math.pow(1 - x, 3);
}

easeInOutCubic

function easeInOutCubic(x) {
    return x < 0.5 ? 4 * x * x * x : 1 - Math.pow(-2 * x + 2, 3) / 2;
}

easeInQuart

function easeInQuart(x) {
    return x * x * x * x;
}

easeOutQuart

function easeOutQuart(x) {
    return 1 - Math.pow(1 - x, 4);
}

easeInOutQuart

function easeInOutQuart(x) {
   return x < 0.5 ? 8 * x * x * x * x : 1 - Math.pow(-2 * x + 2, 4) / 2;
}

easeInQuint

function easeInQuint(x) {
    return x * x * x * x * x;
}

easeOutQuint

function easeOutQuint(x) {
    return 1 - Math.pow(1 - x, 5);
}

easeInOutQuint

function easeInOutQuint(x) {
   return x < 0.5 ? 16 * x * x * x * x * x : 1 - Math.pow(-2 * x + 2, 5) / 2;
}

easeInExpo

function easeInExpo(x) {
    return x === 0 ? 0 : Math.pow(2, 10 * x - 10);
}

easeOutExpo

function easeOutExpo(x: number): number {
   return x === 1 ? 1 : 1 - Math.pow(2, -10 * x);
}

easeInOutExpo

function easeInOutExpo(x) {
   return x === 0
        ? 0
        : x === 1
            ? 1
            : x < 0.5 ? Math.pow(2, 20 * x - 10) / 2
                : (2 - Math.pow(2, -20 * x + 10)) / 2;
}

easeInCirc

function easeInCirc(x) {
   return 1 - Math.sqrt(1 - Math.pow(x, 2));
}

easeOutCirc

function easeOutCirc(x: number): number {
   return Math.sqrt(1 - Math.pow(x - 1, 2));
}

easeInOutCirc

function easeInOutCirc(x) {
    return x < 0.5
        ? (1 - Math.sqrt(1 - Math.pow(2 * x, 2))) / 2
        : (Math.sqrt(1 - Math.pow(-2 * x + 2, 2)) + 1) / 2;
}

easeInBack

function easeInBack(x) {
   const c1 = 1.70158;
   const c3 = c1 + 1;
   return c3 * x * x * x - c1 * x * x;
}

easeOutBack

function easeOutBack(x) {
   const c1 = 1.70158;
   const c3 = c1 + 1;
   return 1 + c3 * Math.pow(x - 1, 3) + c1 * Math.pow(x - 1, 2);
}

easeInOutBack

function easeInOutBack(x) {
    const c1 = 1.70158;
    const c2 = c1 * 1.525;
    return x < 0.5
        ? (Math.pow(2 * x, 2) * ((c2 + 1) * 2 * x - c2)) / 2
        : (Math.pow(2 * x - 2, 2) * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2;
}

easeInElastic

function easeInElastic(x) {
    const c4 = (2 * Math.PI) / 3;
    return x === 0
        ? 0
        : x === 1
            ? 1
            : -Math.pow(2, 10 * x - 10) * Math.sin((x * 10 - 10.75) * c4);
}

easeOutElastic

function easeOutElastic(x) {
    const c4 = (2 * Math.PI) / 3;
    return x === 0
        ? 0
        : x === 1
            ? 1
            : Math.pow(2, -10 * x) * Math.sin((x * 10 - 0.75) * c4) + 1;
}

easeInOutElastic

function easeInOutElastic(x) {
const c5 = (2 * Math.PI) / 4.5;
return x === 0
     ? 0
     : x === 1
         ? 1
         : x < 0.5
             ? -(Math.pow(2, 20 * x - 10) * Math.sin((20 * x - 11.125) * c5)) / 2
             : (Math.pow(2, -20 * x + 10) * Math.sin((20 * x - 11.125) * c5)) / 2 + 1;
}

easeInBounce

function easeInBounce(x) {
   return 1 - easeOutBounce(1 - x);
}

Avertissement

Nécessite easeOutBounce.

easeOutBounce

function easeOutBounce(x) {
   const n1 = 7.5625;
   const d1 = 2.75;
   if (x < 1 / d1) {
        return n1 * x * x;
   }
   else if (x < 2 / d1) {
        return n1 * (x -= 1.5 / d1) * x + 0.75;
   }
   else if (x < 2.5 / d1) {
        return n1 * (x -= 2.25 / d1) * x + 0.9375;
   }
   else {
        return n1 * (x -= 2.625 / d1) * x + 0.984375;
   }
}

easeInOutBounce

function easeInOutBounce(x) {
   return x < 0.5
     ? (1 - easeOutBounce(1 - 2 * x)) / 2
     : (1 + easeOutBounce(2 * x - 1)) / 2;
}

Avertissement

Nécessite easeOutBounce.